If you are new to Maxwell Render, it is best to start by selecting an emitter from the Presets dropdown. You can adjust the color and intensity of the emitter using everyday terms like watts or efficacy, or you can look into more advanced definitions using lumens, lux, Kelvin degrees, and RGB. Lights in Maxwell Render™ are created applying an emitter material to an object. Maxwell Render can handle large numbers of lights in a scene without the performance loss sometimes experienced in other applications. This approach to simulate lights emulates what happens in the real world and mimics real-world lights, producing a high degree of realism, outputting smooth shadows, providing a natural light distribution in your scene, and increasing the overall quality of your image. Instead, Maxwell Render uses actual geometry with emitting materials.
Maxwell Render does not use abstract lights typically used in traditional 3D applications (distant, point, omni, spotlights). Light sources in Maxwell Render™ are defined by spectral characteristics and a light source usually possesses a lot of information about the intensity of emission at any of the possible wave lengths. Note that these functions are explained in further detail later on in the manual. It is important to understand these concepts and how they differ from more commonly used notions before you start working with Maxwell Render.
They account for Maxwell Render’s superb quality and realism. Physically-Based Rendering, And You Can Too! – This is an excellent resource! This is general and not specific to Cinema 4D.While Maxwell Render is uncomplicated and straightforward, it does make use of some concepts and functions that may be new or different to you. Other Resources and NewsĪMD ships Radeon ProRender plugins for macOS in betaīasic Theory of Physically-Based Rendering – There’s a lot here to learn.
On Cineversity you can download CV-Convert, a Cinema 4D script for converting materials to a reflectance-based workflow. The tutorials above cover this aspect but here are a few more links of interest on PBR shaders in particular. ProRender supports Cinema 4D’s standard materials, lights, and cameras but also R19 also includes a PBR WorkflowThere’s a new PBR Material and light options in Cinema 4D R19. Via Lester Banks Physically Based Rendering (PBR) Shaders He explains Bucket Rendering to get around memory limitations with ProRender. Tips on working with large resolutions with ProRenderĪnother from Jonas Pilz.
This is a quick tip from Jonas Pilz and he explains how to get rid of Artefacts by lowering the Ray Epsilon setting in ProRender, which is under the general tab. Get Rid of Precision Artefacts in ProRender Rick Barrett from Maxon gives some tips for using ProRender. In this tutorial, EJ Hassenfratz of Eyedesyn goes a bit deeper, going over the basics, including what ProRender is, GPU rendering basics, Physically based lighting and rendering, and how to set up the settings for the best results.ĥ Gotchas to Avoid in Cinema 4D R19 ProRender New in Cinema 4D R19: Release 19 AMD ProRender, OpenCL Based Rendering for Everyoneįirst, a quick overview from Patrick Goski from Maxon. The Radeon Pro website has a tutorial on how to use ProRender in Cinema 4D, which includes hardware specs. It’s now integrated right into Cinema 4D R19, bringing interactive rendering, a PBR workflow, and bucket rendering. Radeon ProRender is a high-quality, fast, accurate, physically-based renderer that is open-source, free, and cross-platform, and can be used with several hosts including 3ds Max, Rhino, Maya, Blender, Solidworks. There are also tutorials on how to avoid problems, how to get rid artefacts, and how to work with large resolutions in ProRender. This page has multiple tutorials that explain how to set up ProRender, GPU rendering basics, Physically based lighting and rendering, and settings for the best results. Here’s everything you need to know to get you started with ProRender. ProRender, and developed by AMD, and is the new Open CL-based GPU/CPU-based rendering engine, now built right into Cinema 4D R19. You have so many choices in renderers these days and GPU rendering is a favorite lately.